News

How to (re)motivate learners after the summer break?

How to (re)motivate learners after the summer break?

New year – new strategy Back-to-work time in September is an opportunity to roll out new practices on the app and let your learners know about the new strategy. This will help you to start fresh and motivate learners to connect to discover what’s new. Lots of our...

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Teach on Mars Summer University 2023

Teach on Mars Summer University 2023

The 2023 edition of the Teach on Mars Summer University focused on the theme of learner engagement in all its forms, with technological, behavioural and societal approaches.  We're excited to share some insight into this year's Summer University: An event that brought...

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“A day in the life of…” – An immersive experience

“A day in the life of…” – An immersive experience

Discover a comprehensive guide for creating an immersive experience training course which allows your learners to experience an employee or customer’s typical day. What’s the purpose of creating an immersive experience training course? In light of Women’s Rights Day,...

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Educational design: find the right activity!

Educational design: find the right activity!

We are taking advantage of the release of Guess What to offer you a redesigned poster of the activities in our UQ coach and Teach on Mars apps. To help you find your way around, we have created this document with all activity types available: positioning,...

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The 7 habits of people with high digital awareness

The 7 habits of people with high digital awareness

Do you know the old saying 'Old ways don't open new doors'? Those words are still so important today. Our world is evolving at a furious pace, which brings a lot of challenges. And digital technologies are playing no minor role in this. It can make your life more...

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Guess What: several games contained in a single activity!

Guess What: several games contained in a single activity!

Gamification can serve as a remarkable levering tool for learning. At Teach on Mars, we’re convinced of this and keep it in mind when designing new activities. With Guess What, our aim was to enable our authors to create a multilevel gamified experience. The overall...

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Learning Paths for guided, effective learning experiences

Learning Paths for guided, effective learning experiences

We have a new feature in our Teach on Mars learning tool! The Learning Paths feature is now available in our Teach on Mars environment. Let's take a deeper look into this feature, which is sure to facilitate and streamline your learners’ experiences....

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